
Creating a Control with Convert
To Wireframe
The
aim of this tutorial is to teach how to use the Convert
To Wireframe
plugin to create a custom control.
Before beginning
this tutorial, you should have the Convert
To Wireframe
plugin installed and unlocked using your serial
code. If you are using the plugin evaluation mode you will not be able to
complete this tutorial.
| Open up Carrara and create a new document. In the Assembly room, choose the Vertex Prmitive and create a new instance in the 3D view. |
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The 3D view should change to the vertex modelling room. In the vertex modelling room create a vertex plane . Move the plane to coordinates (0,0,0) absolute. Change the scale to 10 inches by 10 inches. Rotate it 45 degrees on the X axis. | |
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| Change back to the Assembly room. Press Ctrl-Shift-O to send the vertex plane to the origin. | ||
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Create another vertex primitive. The 3D view should change to the vertex modelling room. In the vertex modelling room create a vertex oval. Move the oval to coordinates (0,0,0) absolute. Change the scale to 2 inches by 2 inches. Rotate it 45 degrees on the X axis. | |
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| Change back to the Assembly room. Press Ctrl-Shift-O to send the vertex oval to the origin. | ||
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With the vertex objects selected, select Convert to Wireframe from the Edit menu. Leave options at default. Since the objects are vertex primitives, vertex data will be used to create the wireframes. Delete the primitives leaving just the wireframe objects.
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Rename the object group as follows.
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| Select the center object and change the Motion method to Control Lock and the Constraint to Custom. Control Lock will keep the hot point from unwanted drifting when using constraints. In the X Position slider, change the leftmost value to -5.00 and the rightmost to 5.00 . Leave the middle value at 0.00. Do the same for the Z Position slider. |
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Select the boundary object and change the Motion
method
to Control Lock and the Constraint to Lock.
You may also turn off visibility on the boundary object
so it cannot be selected in the 3D view.
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In the Assembly room, change to the Front orthographic view. Select the control group. Press 0 to center it up. Select the center object and move it around. It should be able to move only within the constraint values. You be able to use the move handles or select the object in Front view and move it freely.
